Video games -- Design
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The concept Video games -- Design represents the subject, aboutness, idea or notion of resources found in Sno-Isle Libraries.
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Video games -- Design
Resource Information
The concept Video games -- Design represents the subject, aboutness, idea or notion of resources found in Sno-Isle Libraries.
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- Video games -- Design
48 Items that share the Concept Video games -- Design
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- Becoming a video game designer
- Blood, sweat, and pixels : the triumphant, turbulent stories behind how video games are made
- Dark souls III : design works
- Devil may cry graphic arts
- Final Fantasy : ultimania archive : I, II, III, IV, V, VI, Volume 1
- Final Fantasy : ultimania archive : VII, VIII, IX, Volume 2
- Final Fantasy : ultimania archive : X, XI, XII, XIII, XIV, Volume 3
- Game art : creative inspiration, from indie games to blockbusters
- HTML5 games : novice to ninja
- How games move us : emotion by design
- I am error : the Nintendo family computer/entertainment system platform
- Lean media : how to focus creativity, streamline production, and create media that audiences love
- Mega Man Zero : official complete works
- Monster hunter illustrations
- NieR: Automata world guide : [city ruins survey report]
- Persona 4 : official design works : P4
- Pretending I'm a superman : the Tony Hawk video game story
- Shigeru Miyamoto : Nintendo game designer
- Shovel knight : official design works
- Sid Meier's memoir! : a life in computer games
- Significant zero : heroes, villains, and the fight for art and soul in video games
- Spelunky
- Spider-man : the art of the game
- The advanced roblox coding book : an unofficial guide : learn how to script games, code objects and settings, and create your own world!
- The art of Bravely Second : end layer
- The art of Destiny
- The art of Destiny, Volume 2
- The art of Diablo
- The art of Halo 5 : guardians
- The art of Hearthstone
- The art of Persona 5
- The art of Rocksteady's Batman : Arkham Asylum, Arkham City, Arkham Knight
- The art of Super Mario Odyssey
- The art of Super Mario Odyssey
- The art of Tekken : a complete visual history
- The art of XCOM 2
- The art of cuphead
- The big bad world of concept art for video games : an insider's guide for students
- The gamer's brain : how neuroscience and UX can impact video game design
- The great journey : Halo, the art of building worlds
- The legend of Final Fantasy VI : creation -universe -decryption
- The ultimate guide to video game writing and design
- The world of Professor Layton
- US and the game industry
- Uncertainty in games
- Unity game development cookbook : essentials for every game
- Video game storytelling : what every developer needs to know about narrative techniques
- Videogames : design, play, disrupt
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<div class="citation" vocab="http://schema.org/"><i class="fa fa-external-link-square fa-fw"></i> Data from <span resource="http://link.sno-isle.org/resource/5xmF0i9idT8/" typeof="CategoryCode http://bibfra.me/vocab/lite/Concept"><span property="name http://bibfra.me/vocab/lite/label"><a href="http://link.sno-isle.org/resource/5xmF0i9idT8/">Video games -- Design</a></span> - <span property="potentialAction" typeOf="OrganizeAction"><span property="agent" typeof="LibrarySystem http://library.link/vocab/LibrarySystem" resource="http://link.sno-isle.org/"><span property="name http://bibfra.me/vocab/lite/label"><a property="url" href="http://link.sno-isle.org/">Sno-Isle Libraries</a></span></span></span></span></div>